Perks
Critical Hit +
You get more critical hits
Stackable: true
Max Stack: unlimited
Breathless
You can no longer drown, and can move in liquids with ease.
Stackable: true
Max Stack: unlimited
Greed
You gain double the gold per nugget.
Stackable: true
Max Stack: unlimited
Trick Greed
4x instead of 2x gold is dropped when death is an accident.
Stackable: true
Max Stack: unlimited
Gold Is Forever
Gold nuggets never disappear.
Stackable: false
Trick Blood Money
Blood money is dropped when death is an accident.
Stackable: false
Exploding Gold
Gold dropped by enemies explodes when it disappears, is picked up or touched by other enemies!
Stackable: true
Max Stack: 6
Strong Levitation
You can fly 100% longer.
Stackable: true
Max Stack: unlimited
Faster Levitation
You levitate 75% faster.
Stackable: true
Max Stack: unlimited
Faster Movement
Your movement speed is increased.
Stackable: true
Max Stack: unlimited
Never Skip Leg Day
Your kicks deal extra damage and knockback.
Stackable: true
Max Stack: unlimited
Telekinetic Kick
You gain new telekinetic powers.
Stackable: false
Repelling Cape
Stains drop at a fast rate (when moving).
Stackable: true
Max Stack: 8
Exploding Corpses
Enemies explode upon death, but you gain immunity to explosive damage.
Stackable: false
Saving Grace
If you would die and have more than 1 HP, your HP is set to 1 instead.
Stackable: false
Invisibility
You're invisible. Stains, casting spells, kicking and taking damage makes you temporarily visible.
Stackable: false
More Blood
Blood blood blood.
Stackable: true
Max Stack: unlimited
All-Seeing Eye
You can see everywhere.
Stackable: false
Levitation Trail
When levitating, you leave a trail of magical sparks that harm passing creatures.
Stackable: true
Max Stack: unlimited
Vampirism
You lose 25% maximum health, but can replenish health by drinking blood. Blood doesn't affect satiation level.
Stackable: false
Extra Health (One-off)
You gain 50% extra maximum health.
Stackable: true
Max Stack: unlimited
Stronger Hearts
Hearts bestow more maximum health.
Stackable: true
Max Stack: 9
Glass Cannon
Your spells are 5 times as powerful, but your maximum health becomes 50 and cannot be increased by normal hearts.
Stackable: true
Max Stack: 2
Living on the Edge
Your spells deal 3x damage when you're under 25 HP or 25% of maximum health.
Stackable: true
Max Stack: unlimited
Extra Life (One-off)
Upon death you respawn with 100 health.
Stackable: true
Max Stack: unlimited
Worm Attractor
Worms find you attractive.
Stackable: true
Max Stack: unlimited
Enemy Radar
You can sense nearby enemies.
Stackable: false
Eat Your Vegetables
You inflict more damage the more satiated you are, but you start losing health if your stomach is empty.
Stackable: false
Iron Stomach
You no longer suffer from negative effects of eating.
Stackable: false
Wand Radar
You can sense nearby wands.
Stackable: false
Item Radar
You can sense nearby items.
Stackable: false
Moon Radar
You can sense lunar energy.
Stackable: false
Spatial Awareness
If you stop for a moment, you can sense your location relative to the Mountain.
Stackable: false
Fire Immunity
You take no damage from fire.
Stackable: false
Toxic Immunity
You take no damage from toxic sludge and other toxic things.
Stackable: false
Explosion Immunity
You take no direct damage from explosions.
Stackable: false
Melee Immunity
You take no damage from close-range enemy attacks.
Stackable: false
Electricity Immunity
You take no damage from electric shocks.
Stackable: false
Teleportitis
You take 20% less damage. You teleport away every time you're hurt.
Stackable: false
Teleportitis Dodge
You teleport a short distance away when an enemy projectile is near.
Stackable: false
Stainless Armour
You take 50% less damage as long as you have no active stain status effect.
Stackable: true
Max Stack: unlimited
Tinker With Wands Everywhere
A divine blessing allows you to tinker with wands everywhere.
Stackable: false
No Wand Tinkering
Wands cannot be tinkered with, but enemies may drop blood money.
Stackable: false
Wand Experimenter
Firing newly found and unmodified wands heals you.
Stackable: true
Max Stack: unlimited
Healthy Exploration
Every time you visit a new area, you regain 60 health.
Stackable: false
Bombs Materialized
Bomb-like spells can be placed in the ITEMS space in inventory and used like throwable items.
Stackable: false
Homing Shots
Your spells home towards enemies very slightly.
Stackable: false
Boomerang Spells
Your spells arc towards you, but gain extra speed and deal extra damage.
Stackable: false
Unlimited Spells
Most spells are now unlimited.
Stackable: false
Freeze Field
Liquids freeze in your presence.
Stackable: false
Gas fire
Gases near you ignite automatically.
Stackable: false
Dissolve Powders
Sand and other soft, powdery materials dissolve quickly in your presence.
Stackable: false
Slime Blood
You bleed slime, but slime no longer slows you down and you have higher projectile resistance.
Stackable: true
Max Stack: unlimited
Oil Blood
You bleed flammable oil, but are immune to fire.
Stackable: false
Gas Blood
You bleed flammable gas instead of blood.
Stackable: false
Permanent Shield
You gain a small, permanent shield.
Stackable: true
Max Stack: 5
Revenge Explosion
You release a magical explosion upon taking damage, and gain 25% resistance against explosions.
Stackable: true
Max Stack: unlimited
Revenge Tentacle
You summon a monstrous tentacle upon taking damage, and gain 25% resistance against projectiles.
Stackable: true
Max Stack: unlimited
Revenge Rats
When you take damage, there's a chance that a helpful rat minion is summoned
Stackable: false
Revenge bullets
You return fire when hit by projectiles, and you gain 20% resistance against explosions and projectiles.
Stackable: true
Max Stack: unlimited
Lukki Mutation
You grow curious additional limbs that fight for you.
Stackable: true
Max Stack: 3
Leggy Mutation
You grow disturbing looking limbs that fight for you.
Stackable: true
Max Stack: unlimited
Plague Rats
Dying enemies release rats to serve your bidding! All rats become your friend.
Stackable: true
Max Stack: 5
Spontaneous Generation
Vomit near you evolves into helpful rat minions
Stackable: false
Cordyceps
Fungal creatures spawn from the corpses of enemies killed by you.
Stackable: false
Fungal Colony
Slime near you spontaneously turns into fungal creatures.
Stackable: false
Feared by Worms
Worms run away from you, and worm and lukki enemies no longer destroy terrain while burrowing.
Stackable: false
Projectile Repulsion Field
Most projectiles are repulsed by your presence, but you take slightly more projectile damage.
Stackable: true
Max Stack: unlimited
Close Call
You gain additional chance to deal critical hits as long as there are enemies near you.
Stackable: true
Max Stack: 3
Fungal Disease
When near danger, you sprout fungal growths.
Stackable: true
Max Stack: 3
Projectile Slower
Projectiles near you slow down.
Stackable: true
Max Stack: unlimited
Projectile Repulsion Sector
Projectiles that fly into a small sector in front of you get blown away.
Stackable: true
Max Stack: unlimited
Projectile Eater
Projectiles that fly into a small sector behind of you disappear.
Stackable: false
Phasing
Projectiles seemingly phase through you.
Stackable: true
Max Stack: unlimited
Angry ghost
An angry spirit comes to your aid, copying nearby spells and projectiles.
Stackable: true
Max Stack: unlimited
Hungry Ghost
Summons a happy minion who'll eat enemy projectile every now and then.
Stackable: true
Max Stack: 5
Mournful Spirit
Dying creatures leave behind a spirit that deals damage in a small area.
Stackable: true
Max Stack: unlimited
Homunculus
Every time you leave a Holy Mountain, a helpful homunculus is summoned.
Stackable: true
Max Stack: 10
Lukki Minion
Summons a lukki minion to your help.
Stackable: false
Electricity
You're immune to electric damage, but metal and liquids around you electrify constantly. Look out!
Stackable: false
Attract Gold
Gold nuggets gravitate towards you.
Stackable: true
Max Stack: 6
Extra Knockback on Spells
Your spells knock enemies around with more force.
Stackable: true
Max Stack: unlimited
Concentrated Spells
Your spells have lower spread and extra damage, but have increased cast delay.
Stackable: true
Max Stack: unlimited
Low Recoil
Recoil caused by your spells is greatly reduced, but your spells fly slightly slower.
Stackable: false
Bouncing Spells
Almost all your spells bounce around and last longer.
Stackable: false
Faster Projectiles
Your projectile spells fly faster than before.
Stackable: false
Always Cast (One-off)
A random Always Cast spell is added to the wand in your hand, up to a maximum of 4.
Stackable: true
Max Stack: unlimited
High Mana, Low Capacity (One-off)
Your currently held wand loses half its capacity, but gains more mana.
Stackable: true
Max Stack: unlimited
No More Shuffle
Most of the wands will be non shuffling. The wands you carry with you turn into non-shufflers too.
Stackable: false
No More Knockback
Enemies can no longer knock you back.
Stackable: false
Projectile duplication
Your projectile spells have a chance to duplicate, but you're more vulnerable to projectile damage
Stackable: true
Max Stack: unlimited
Faster Wands (One-off)
All wands you're currently carrying gain a bonus to their cast delay & reload time.
Stackable: true
Max Stack: unlimited
Extra Wand Capacity (One-off)
The wands you're currently carrying gain 1-3 additional spell slots (to a maximum of 25).
Stackable: true
Max Stack: unlimited
Contact Damage
Enemies near you take damage; the damage is higher the lower your health gets.
Stackable: false
Extra Perk
From now on you will find an extra perk in every Holy Mountain.
Stackable: true
Max Stack: 5
Perk Lottery
When you pick a perk, there's a 50% chance the others won't disappear.
Stackable: true
Max Stack: 6
Gamble (One-off)
You gain two random perks.
Stackable: true
Max Stack: unlimited
Extra Item In Holy Mountain
There will be an additional item in every Holy Mountain you haven't discovered yet.
Stackable: true
Max Stack: 5
More Hatred
Creatures become more aggressive towards each other.
Stackable: true
Max Stack: unlimited
More Love
Creatures become more friendly towards each other.
Stackable: true
Max Stack: unlimited
Peace with Gods
You make peace with your Gods.
Stackable: false
Kills to mana
Every time an enemy near you dies, you release mana-recharging liquid.
Stackable: false
Rage-fueled Levitation
Killing an enemy makes you replenish some of your levitation power.
Stackable: false
Pinpointer
Your spells fly faster and have lower spread, and you have a handy sightline for aiming!
Stackable: true
Max Stack: unlimited
Personal Plasma Beam
You constantly fire a devastating plasma beam, but you fire spells much slower
Stackable: true
Max Stack: 5
Summon Sädekivi (One-off)
You gain an artefact that allows you to call the celestial rage.
Stackable: true
Max Stack: unlimited
Spells
Bomb
Summons a bomb that destroys ground very efficiently
Spark bolt
A weak but enchanting sparkling projectile
Spark bolt with trigger
A spark bolt that casts another spell upon collision
Spark bolt with double trigger
A spark bolt that casts two new spells upon collision
Spark bolt with timer
A spark bolt that casts another spell after a timer runs out
Magic arrow
A handy magical arrow
Magic arrow with trigger
A magical arrow that casts another spell upon collision
Magic arrow with timer
A magical arrow that casts another spell after a timer runs out
Magic bolt
A powerful magical bolt
Magic bolt with trigger
A powerful magical bolt that casts another spell upon collision
Magic bolt with timer
A powerful magical bolt that casts another spell after a timer runs out
Burst of air
A brittle burst of air capable of greatly pushing objects
Energy orb
A slow but powerful orb of energy
Energy orb with a trigger
A slow but powerful orb of energy that casts another spell upon collision
Energy orb with a timer
A slow but powerful orb of energy that casts another spell after a timer runs out
Black hole
A slow orb of void that eats through all obstacles
Black Hole with Death Trigger
A slow orb of void that eats through all obstacles and casts another spell as it expires
Giga black hole
A growing orb of negative energy that destroys everything in its reach
Omega Black Hole
Even light dies eventually...
Eldritch portal
Summons a one-way portal to a sinister realm
Decoy
Creates a decoy for distracting enemies
Decoy with trigger
Creates a decoy for distracting enemies that casts another spell after a timer runs out
Spitter bolt
A short-lived magical bolt
Spitter bolt with timer
A short-lived magical bolt that casts another spell after a timer runs out
Large spitter bolt
A more powerful version of Spitter Bolt
Large spitter bolt with timer
A more powerful version of Spitter Bolt that casts another spell after a timer runs out
Giant spitter bolt
The most powerful version of Spitter Bolt
Giant spitter bolt with timer
The most powerful version of Spitter Bolt that casts another spell after a timer runs out
Bubble spark
A bouncy, inaccurate spell
Bubble spark with trigger
A bouncy, inaccurate spell that casts another spell upon collision
Disc projectile
Summons a sharp disc projectile
Giga disc projectile
Summons a large, serrated disc with a curious flight pattern
Summon Omega Sawblade
That's a lot of sawblade
Energy sphere
A fast, arcing projectile
Energy sphere with timer
A fast, arcing projectile that casts another spell after a timer runs out
Bouncing burst
A very bouncy projectile
Arrow
Summons an arrow
Pollen
A small, floating projectile that homes towards nearby creatures
Glowing lance
A magical lance that cuts through soft materials
Magic missile
A fiery, explosive projectile
Large magic missile
A more powerful version of Magic missile
Giant magic missile
The most powerful version of Magic missile
Firebolt
A bouncy, explosive bolt
Firebolt with trigger
A bouncy, explosive bolt that that casts another spell upon collision
Large firebolt
A more powerful version of Firebolt
Giant firebolt
The most powerful version of Firebolt
Odd Firebolt
A somewhat peculiar bouncy, explosive bolt
Dropper bolt
A very heavy explosive bolt
Unstable crystal
A crystal that explodes when someone comes nearby
Unstable crystal with trigger
A crystal that explodes and casts another spell when someone comes nearby
Dormant crystal
A crystal that explodes when caught in an explosion
Dormant crystal with trigger
A crystal that explodes and casts another spell when caught in an explosion
Summon deercoy
Summons a seemingly-innocuous deer
Flock of Ducks
Summons a chaotic flock of spicy ducks
Worm Launcher
Summons a giant worm to cause havoc for a moment!
Dormant crystal detonation
All nearby dormant crystals explode
Explosive Detonator
All nearby explosive spells cast by you instantly detonate
Concentrated light
A pinpointed beam of light
Intense concentrated light
A spectral wand is summoned that casts a huge beam of light
Lightning bolt
The primordial force of nature
Ball Lightning
Summons three short range electrical orbs
Plasma beam
An instantaneous, dangerous beam of light
Plasma Beam Cross
Four deadly plasma beams in a cross-shape. Look out, they can hurt you as well!
Plasma Cutter
A plasma beam specialized in cutting materials!
Digging bolt
A bolt that is ideal for mining operations
Digging blast
More powerful digging
Chainsaw
A good tool for cutting meat. Also has some magical properties...
Luminous drill
A pinpointed, short-ranged beam of concentrated light
Luminous drill with timer
A pinpointed, short-ranged beam of concentrated light that casts another spell after a timer runs out
Summon Tentacle
Calls a terrifying appendage from another dimension
Summon Tentacle with timer
Calls a terrifying appendage from another dimension! Comes with a timer
Blood Tentacle
When this tentacle hits an enemy, said enemy will also launch a tentacle
Healing bolt
A magical bolt with rejuvenative powers
Spiral shot
A mystical whirlwind of magic sparks
Magic guard
Four guarding lights rotate around you for a time
Big magic guard
Eight guarding lights rotate around you for a time
Chain bolt
Fires a mysterious bolt that jumps from enemy to enemy
Fireball
A powerful exploding spell
Meteor
A destructive projectile from the skies!
Flamethrower
A stream of fire!!
Iceball
A magical ball of frozen fire
Icethrower
A stream of ice!!
Slimeball
A dripping ball of poisonous slime
Path of dark flame
A trail of dark, deadly flames
Summon missile
A missile!!!
Summon rock spirit
Summons an autonomous rock ally
Dynamite
Summons a small explosive
Glitter bomb
Summons a bomb that explodes into volatile fragments
Triplicate bolt
A formation of three small, fast bolts
Freezing gaze
A heart-freezingly sinister aura
Pinpoint of light
An extremely concentrated point of light that explodes after a moment
Bomb
Summons a bomb that destroys ground very efficiently
Prickly Spore Pod
Summons a spore pod that attaches to a surface and then grows and explodes into spikes
Glue Ball
A projectile that explodes into a sticky mess
Holy Bomb
Summons a bomb that... well...
Giga Holy Bomb
Bigger and therefore holier
Propane tank
Summons a propane tank. Be careful what you wish for.
Bomb cart
Summons a self-propeled mine cart loaded with explosives
Cursed sphere
A projectile that brings bad luck to anyone it hits
Expanding Sphere
A slow projectile that increases its damage over time
Earthquake
Calls the anger of the earth
Rock
Create a mighty rock out of thin air
Summon egg
Summons an egg that houses a friendly creature
Summon hollow egg
Summons an otherwise empty egg that casts a spell upon cracking open
Summon Explosive Box
Summons a box of explosive matter
Summon Large Explosive Box
Summons a large box of explosive matter
Summon fly swarm
Summons five flies to aid you in battle
Summon Firebug swarm
Summons four fire bugs to aid you in battle
Summon Wasp swarm
Summon six wasps to aid you in battle
Summon Friendly fly
Summons a friendly fly that attacks your enemies!
Throwing Knife
Very deadly!
Circle shot
Projectiles fly out in a circular pattern
Spiral shot
Projectiles fly out in a spiral pattern
Acid ball
A terrifying acidic projectile
Thunder charge
A projectile with immense stored electricity
Slime arc
Spells cast alongside this will have arcs of slime flowing between them
Ice circle
Shoots icy projectiles in a circle
Firebomb
Slow, fiery bolt
Chunk of soil
Don't soil yourself
Homing orb
A dangerous, homing orb
Death cross
A deadly energy cross that explodes after a short time
Giga death cross
A giant, deadly energy cross that explodes after a short time
Infestation
A bunch of magical sparks that fly in every direction
Horizontal barrier
A thin, horizontal barrier that harms passing creatures, including you
Vertical barrier
A thin, vertical barrier that harms passing creatures, including you
Square barrier
A thin, square-shaped barrier that harms passing creatures, including you
Summon Wall
Summons a shortlived obstacle
Summon Platform
Summons a shortlived bit of ground
Glittering field
Small explosions appear randomly over a large area
Delayed spellcast
A static, magical phenomenon that casts 3 extra spells after a short while
Long-distance cast
Casts a spell some distance away from the caster
Teleporting cast
Casts a spell from the closest enemy
Warp cast
Makes a spell immediately jump a long distance, stopped by walls
Commander bolt
Any projectiles shot alongside the command bolt will be attracted to it. Casts 3 extra spells upon being cast
Plasma flare
A magical projectile that accelerates quickly
Key shot
A powerful projectile. Nothing out of ordinary
Mana
Extra mana
Skull
Scary skull!!!
shoots debug material
ONLY TO BE USED IN DEBUG MODE!
shoots liquid
Drop it in liquid and shoot it!
Toxic mist
A cloud of toxic mist
mist of spirits
A cloud of potent alcohol
Slime mist
A cloud of slimy mist
Blood mist
A cloud of blood mist
Circle of fire
An expanding circle of burning air
Circle of acid
An expanding circle of dripping acid
Circle of oil
An expanding circle of slick oil
Circle of water
An expanding circle of water
Water
Transmute drops of water from nothing
Oil
Transmute drops of oil from nothing
Blood
Blood blood blood
Acid
Transmute drops of acid from nothing
Cement
Transmute drops of wet cement from nothing
Lava
Transmute globs of lava from nothing
Explosive gunpowder
Transmute grains of gunpowder from nothing
Dirt
Transmute grains of dirt from nothing
Wooden mold
Useful for cement construction. REQUIRES SOLAR POWER TO RECHARGE.
Back wall (rock)
Provides structural support. REQUIRES SOLAR POWER TO RECHARGE.
Pressure plate
TODO
Temple door
TODO
Teleport bolt
A magical bolt that moves you wherever it ends up flying
Small Teleport Bolt
A shortlived magical bolt that moves you wherever it ends up flying
Return
After a period of time, you'll be returned to where you cast this spell
Swapper
It was theorized that the source of qualia would be transferred …But it turns out it was the whole body all along.
Homebringer Teleport Bolt
Brings the target hit closer to you
Teleport home
Creates a portal to the surface that can be used once per each direction
LEVITATION projectile
Levitation stuff
Nuke
Take cover!
Giga Nuke
What do you expect?
TNT
Extremely powerful explosive projectile
Drone
More powerful digging
IS
ALL
ALL
LAVA
WATER
POOP
LOVE
Fireworks!
A fiery, explosive projectile
Summon Taikasauva
Summons a possessed wand to aid you
Touch of Gold
Transmutes everything in a short radius into gold, including walls, creatures... and you
Touch of Water
Transmutes everything in a short radius into water, including walls, creatures... and you
Touch of Oil
Transmutes everything in a short radius into oil, including walls, creatures... and you
Touch of Spirits
Transmutes everything in a short radius into alcohol, including walls, creatures... and you
Touch of Blood
Transmutes everything in a short radius into blood, including walls, creatures... and you
Touch of Smoke
Transmutes everything in a short radius into smoke, including walls, creatures... and you
Destruction
Instantly decimates foes around you, at the cost of your HP
Double spell
Simultaneously casts 2 spells
Triple spell
Simultaneously casts 3 spells
Quadruple spell
Simultaneously casts 4 spells
Octuple spell
Simultaneously cast 8 spells
Myriad Spell
Simultaneously casts as many spells as you have left uncast in your wand
Double scatter spell
Simultaneously casts 2 spells with low accuracy
Triple scatter spell
Simultaneously casts 3 spells with low accuracy
Quadruple scatter spell
Simultaneously casts 4 spells with low accuracy
Formation - behind your back
Casts two spells: one ahead of and one behind the caster
Formation - bifurcated
Casts 2 spells in a bifurcated pattern
Formation - above and below
Casts 3 spells - ahead, above and below the caster
Formation - trifurcated
Casts 3 spells in a trifurcated pattern
Formation - hexagon
Casts 6 spells in a hexagonal pattern
Formation - pentagon
Casts 5 spells in a pentagonal pattern
Reduce spread
Reduces the spread of a spell
Heavy spread
Gives a projectile a much lower cast delay, but no respect to your aim
Reduce recharge time
Reduces the time between spellcasts
Increase lifetime
Increases the lifetime of a spell
Reduce lifetime
Reduces the lifetime of a spell
Nolla
The duration of a projectile is set to zero
Slow But Steady
The reload time of the wand is set to exactly 1.5 seconds
Remove Explosion
Makes a projectile no longer explode
Concentrated Explosion
Limits the radius of a projectile's explosion heavily
Plasma Beam Enhancer
Makes plasma beam spell's beam wider
Infinite lifetime
Makes a projectile last forever, but also makes it hurt you
Add mana
Adds 30 mana to the wand
Blood magic
Reduces a spell's mana cost and recharge time greatly, at the costs of four health points
Gold to Power
Spends 5% of your current gold and adds damage to a projectile proportional to the amount spent
Blood to Power
A projectile gains additional damage at the cost of 20% of your health
Spell duplication
Duplicates every spell cast before it
Quantum Split
Makes a projectile split into three projectiles whose existences are entangled
Gravity
Increases the effect gravity has on a projectile
Anti-gravity
Applies a lifting force to a projectile
Penetrate walls
Gives a projectile more penetration power
Slithering path
Makes a projectile move rapidly in a slithering manner, like a snake
Chaotic path
Causes a projectile to chaotically fly wherever it wishes
Ping-pong path
Makes a projectile fly back and forth
Avoiding arc
Makes a projectile shy away from obstacles
Floating arc
Makes a projectile float above the ground
Fly downwards
Causes a projectile to aim straight downwards a short time after casting
Fly upwards
Causes a projectile to aim straight upwards a short time after casting
Horizontal path
Forces a projectile on a horizontal path, but increases its damage
Linear arc
Makes a projectile fly only in cardinal or diagonal lines
Orbiting Arc
A projectile orbits the point of its origin
Spiral Arc
A projectile flies in a spiralling pattern
Phasing Arc
Makes a projectile fly much slower, but teleport short distances over its flight
Bounce
Makes a projectile bounce on impact
Remove Bounce
A normally bouncy projectile stops doing so
Homing
Makes a projectile accelerate towards your foes
Short-range Homing
A projectile flies towards targets when near them
Rotate towards foes
Makes a projectile turn towards your foes
Boomerang
Gives a projectile a path that curves towards you
Auto-Aim
Makes a projectile turns towards the nearest visible enemy
Accelerative Homing
A projectile homes towards enemies at an increasing pace
Aiming Arc
A projectile rotates towards the direction you're aiming
Projectile Area Teleport
If a valid target appears somewhere in the proximity of a projectile, the projectile will teleport right on top of the target
Follow Spells
Makes a projectile home towards other projectile spells
Piercing shot
Makes a projectile fly through enemies, but harmful to the caster
Drilling shot
Gives a projectile the power to go through the ground
Damage Plus
Increases the damage done by a projectile
Random damage
Randomly increases or lowers the damage done by projectiles
Bloodlust
A projectile gains a hefty damage boost, but is also able to hurt you
Mana To Damage
If the wand has more than 50 mana, all mana over that is converted into additional damage
Critical Plus
Gives a projectile +15% chance of a critical hit
Damage field
Gives a projectile an energy field that constantly deals 3.5 damage to nearby creatures
Spells to Power
Converts any nearby projectiles cast by you into extra damage
Essence to Power
Increases a projectile's damage based on the number of creatures nearby
Cunning power
Gives a projectile extra damage, but makes it capable of damaging you
Intense power
Spells cast alongside this spell deal double damage
Sundering power
Spells cast alongside this spell deal quintuple damage
Heavy Shot
Greatly increases the damage done by a projectile, at the cost of its speed
Light shot
Makes a projectile move considerably faster, but deal less damage
Shortlived spell
Makes a projectile lasts only a very short amount of time, but deal more damage
Knockback
Gives a projectile the power to knock back the foes it hits
Recoil
Increases the recoil when casting spells
Recoil Damper
Reduces the recoil when casting spells
Speed Up
Increases the speed at which a projectile flies through the air
Accelerating shot
Causes a projectile to accelerate as it flies
Decelerating shot
Makes a projectile decelerate as it flies
Draw blood
Makes foes spill more blood when hit with a projectile
Explosive projectile
Makes a projectile more destructive to the environment
Water to poison
Makes any water within a projectile's range turns into poison
Blood to acid
Makes any blood within a projectile's range turns into acid
Lava to blood
Makes any lava within a projectile's range turn into blood
Liquid Detonation
Converts nearby nonmagical liquids into explosive gunpowder
Toxic sludge to acid
Makes any toxic sludge within a projectile's range turn into acid
Ground to sand
Makes any hard, solid materials within a projectile's range turn into sand
Chaotic transmutation
Transmutes various liquids and powdery substances within a projectile's range into something else
Chaos magic
Makes a projectile launch a random spell (out of a limited selection) when it hits something
Necromancy
Makes corpses of creatures killed by a projectile rise to your aid
Light
Makes a projectile illuminate its surroundings
Explosion
A powerful explosion
Magical Explosion
A large explosion that doesn't damage the ground
Explosion of brimstone
A fiery explosion
Explosion of poison
An alchemical explosion
Explosion of spirits
An inebriating explosion
Explosion of thunder
An electric explosion
Circle of persuasion
A field of charming magic
Circle of fervour
A field of berserk magic
Circle of transmogrification
A field of sheep-like magic
Circle of unstable metamorphosis
A field of transformative magic
Circle of thunder
A field of electrifying magic
Circle of stillness
A field of freezing magic
Circle of vigour
A field of regenerative magic
Circle of displacement
A field of teleportative magic
Circle of buoyancy
A field of levitative magic
Circle of seeing
A field of clairvoyant magic
Circle of shielding
A field of protective magic
Projectile transmutation field
Projectiles caught within the field transform into harmless critters
Projectile thunder field
Projectiles caught within the field transform into blasts of lightning
Projectile gravity field
Projectiles caught within the field are attracted towards its center
Powder Vacuum Field
Sucks powder-like materials nearby and releases them upon expiring
Liquid Vacuum Field
Sucks liquid materials nearby and releases them upon expiring
Vacuum Field
Sucks nearby projectiles and creatures into the middle of the field instantaneously
Sea of lava
Summons a large body of lava below the caster
Sea of alcohol
Summons a large body of tasty alcohol below the caster
Sea of oil
Summons a large body of oil below the caster
Sea of water
Summons a large body of water below the caster
Sea of acid
Summons a large body of acid below the caster
Sea of flammable gas
Summons a large body of flammable gas below the caster
Rain cloud
Creates a watery weather phenomenon
Oil cloud
Creates a rain of oil
Blood cloud
Creates a rain of blood
Acid cloud
Creates an rain of acid
Thundercloud
Creates a stormy cloud
Electric charge
Gives a projectile an electric charge, that it will release on impact
Matter eater
Makes a projectile eat the environment as it flies
Freeze charge
Gives a projectile a frozen charge, that it will release on impact
Critical on burning
Makes a projectile always do a critical hit on burning enemies
Critical on wet (water) enemies
Makes a projectile always do a critical hit on wet (water) enemies
Critical on oiled enemies
Makes a projectile always do a critical hit on oiled enemies
Critical on bloody enemies
Makes a projectile always do a critical hit on bloody enemies
Charm on toxic sludge
Makes a projectile charm creatures covered in toxic sludge
Explosion on slimy enemies
Makes a projectile explode upon collision with creatures covered in slime
Giant explosion on slimy enemies
Makes a projectile explode powerfully upon collision with creatures covered in slime
Explosion on drunk enemies
Makes a projectile explode upon collision with creatures covered in alcohol
Giant explosion on drunk enemies
Makes a projectile explode powerfully upon collision with creatures covered in alcohol
Petrify
Turns a wounded enemy into stone
Poltergeist
Gives a projectile the power to animate physical objects
Downwards bolt bundle
Makes a projectile separate into a bundle of 5 explosive bolts as soon as it moves downwards
Octagonal bolt bundle
Makes a projectile launch 8 magical bolts if it moves slowly enough
Fizzle
Gives a spell a small probability of short-circuiting
Explosive bounce
Makes a projectile explode as it bounces
Bubbly bounce
Makes a projectile shoot bubble sparks as it bounces
Concentrated light bounce
Makes a projectile release a bundle of concentrated light as it bounces
Plasma Beam Bounce
A projectile launches a plasma beam upon bouncing
Larpa Bounce
A projectile will launch a copy of itself when it bounces
Fireball thrower
Makes a projectile cast fireballs in random directions
Lightning thrower
Makes a projectile cast lightning in random directions
Tentacler
Makes a projectile cast tentacles in random directions
Plasma Beam Thrower
A projectile fires plasma beams in all directions!
Two-way fireball thrower
Makes a projectile fire small fireballs perpendicular to its trajectory
Personal fireball thrower
Makes a projectile turn the creatures it hits into living fireball throwers
Personal lightning caster
Makes a projectile turn the creatures it hits into living thunderstorms
Personal tentacler
Makes creatures hit by a projectile grow tentacles in a chaotic manner
Personal gravity field
Makes creatures hit by a projectile gain a temporary gravity well that draws projectiles in
Venomous Curse
Imbues a projectile with a curse that makes the target hit by the projectile to waste away
Weakening Curse - Projectiles
Target hit by a projectile takes 25% extra projectile damage for a time
Weakening Curse - Explosives
Target hit by a projectile takes 25% extra explosion damage for a time
Weakening Curse - Melee
Target hit by a projectile takes 25% extra melee damage for a time
Weakening Curse - Electricity
Target hit by a projectile takes 25% extra electricity damage for a time
Sawblade Orbit
Makes four sawblades rotate around a projectile
Fireball Orbit
Makes four fireballs rotate around a projectile
Nuke Orbit
Makes four… nukes(?!) rotate around a projectile
Plasma Beam Orbit
Makes four plasma beams rotate around a projectile
Orbit Larpa
Makes four copies of a projectile rotate around it
Chain Spell
Causes a projectile to cast a copy of itself upon expiring, up to 5 times
Oil freeze
Makes a projectile freeze enemies drenched in oil
Alcohol shot
Makes a projectile get the enemies it hits drunk
Freeze if wet
If caster is wet, makes a projectile freeze the enemies it hits
Blindness
I can't see!
Teleportation
Spells cast alongside this will teleport enemies
Telepathy
Sense other beings through walls
Electric Arc
Creates arcs of lightning between projectiles (requires 2 projectile spells)
Fire Arc
Creates arcs of fire between projectiles (requires 2 projectile spells)
Gunpowder Arc
Creates arcs of gunpowder between projectiles (requires 2 projectile spells)
Poison Arc
Creates arcs of poison between projectiles (requires 2 projectile spells)
Earthquake shot
Makes a projectile crumble the earth it hits
Polymorph charge
Baaaaa
Berserk
Target enters a state of wild fury, attacking anyone nearby and getting a 2x damage boost
Charm
Target becomes friendly to the caster
All-seeing eye
See into the unexplored. But not everywhere...
X-ray modifier
Projectile lights the way in the darkness
Acid
Projectiles turn into acid on collision
Firecrackers
Makes a projectile release firecrackers when it disappears
Acid trail
Gives a projectile a trail of acid
Poison trail
Gives a projectile a trail of poison
Oil trail
Gives a projectile a trail of oil
Water trail
Gives a projectile a trail of water
Blood trail
Gives a projectile a trail of blood
Gunpowder trail
Gives a projectile a trail of gunpowder
Fire trail
Gives a projectile a trail of fiery particles
Burning trail
Gives a projectile a tail of fire
Torch
Lights your wand right up!
Electric Torch
Gives your wand a bright but very dangerous light!
Energy shield
Deflects incoming projectiles
Energy shield sector
Deflects incoming projectiles
Projectile energy shield
Gives a projectile a shield that deflects other projectiles
Summon Tiny Ghost
Summons a tiny ethereal being to your help. It may cast stronger spells depending on how much damage you have suffered.
Duck
Duck!
Duplicate
Projectile clones itself x2 on collision
Bee
Bee
Duck
Duck!
Sheep
Sheep!
Misfire
Discard 1 spell
Misfire (critical)
Permanently destroy 1 spell
Generate random deck (5)
Current deck is replaced with a random deck of 5 cards
Ocarina - note A
Music for your ears!
Ocarina - note B
Music for your ears!
Ocarina - note C
Music for your ears!
Ocarina - note D
Music for your ears!
Ocarina - note E
Music for your ears!
Ocarina - note F
Music for your ears!
Ocarina - note G#
Music for your ears!
Ocarina - note A2
Music for your ears!
Kantele - note A
Music for your ears!
Kantele - note D
Music for your ears!
Kantele - note D#
Music for your ears!
Kantele - note E
Music for your ears!
Kantele - note G
Music for your ears!
Random spell
Casts a spell, any spell, at random!
Random projectile spell
Casts one random projectile spell
Random modifier spell
Casts one random modifier spell
Random static projectile spell
Casts one random static projectile spell
Copy random spell
Casts a random spell among the spells in your wand
Copy random spell thrice
Casts a random spell among the spells in your wand three times!
Copy three random spells
Casts three random spells among the spells in your wand
Spells to nukes
Transforms every projectile currently in the air into a nuke; not a good idea
Spells to giga sawblades
Transforms every projectile currently in the air into a giant sawblade
Spells to magic missiles
Transforms every projectile currently in the air into a magic missile
Spells to death crosses
Transforms every projectile currently in the air into a death cross
Spells to black holes
Transforms every projectile currently in the air into a black hole
Spells to acid
Transforms every projectile currently in the air into a pool of acid
The end of everything
You're heavily advised not to cast this spell.
Summon portal
Summons a strange portal
Add trigger
Makes a projectile cast another spell upon collision
Add timer
Makes a projectile cast another spell after a short time
Add expiration trigger
Makes a projectile cast another spell upon expiring
Chaos larpa
Makes a projectile cast copies of itself in random directions
Downwards larpa
Makes a projectile cast copies of itself with a downwards trajectory
Upwards larpa
Makes a projectile cast copies of itself with an upwards trajectory
Copy trail
Makes a projectile leave a trail of copies of itself
Larpa Explosion
A projectile will shoot out 8 copies of itself when it expires or hits the ground
Alpha
Casts a copy of the first spell in your wand
Gamma
Casts a copy of the last spell in your wand
Tau
Copies the two following spells in the wand when cast
Omega
Casts copies of every spell in your wand
Mu
Every modifier-type spell in the current wand is applied to a projectile
Phi
Casts a copy of every projectile-type spell in the current wand
Sigma
Copies every static projectile -type spell in the wand when cast
Zeta
Copies a random spell in another wand you're holding
Divide by 2
Casts the next spell twice, but with reduced damage
Divide by 3
Casts the next spell 3 times, but with reduced damage
Divide by 4
Casts the next spell 4 times, but with reduced damage
Divide by 10
Casts the next spell 10 times, but with reduced damage
Meteorisade
Alea iacta est
Matosade
Alea iacta est
Wand Refresh
Reloads the wand immediately
Requirement - Enemies
The next spell is skipped if there are less than 15 enemies nearby
Requirement - Projectile Spells
The next spell is skipped if there are less than 20 projectiles nearby
Requirement - Low Health
The next spell is skipped if you have more than 25% health left
Requirement - Every Other
The next spell is skipped every other time this spell is cast
Requirement - Endpoint
Any Requirement spells before this will skip all spells between them and this spell
Requirement - Otherwise
If a Requirement spell before this succeeds, the next spell is skipped
Red Glimmer
Gives a projectile a red sparkly trail
Orange Glimmer
Gives a projectile a orange sparkly trail
Green Glimmer
Gives a projectile a green sparkly trail
Yellow Glimmer
Gives a projectile a yellow sparkly trail
Purple Glimmer
Gives a projectile a purple sparkly trail
Blue Glimmer
Gives a projectile a blue sparkly trail
Rainbow Glimmer
Gives a projectile a randomly colored sparkly trail
Invisible Spell
Turns a projectile invisible
Rainbow trail
Gives a projectile a trail of rainbow
Enemies
Player
Sheep
Sheep Bat
Sheep Fly
Scorpion
Fish
Fish Large
Duck
Susi

Deer
Elk
Eel
Hurtta

Hurtta

Tappurahiisi

Tappurahiisi

Miner Fire
Jouluhiisi

Kokkihiisi

Sähikäismenninkäinen

Haulikkohiisi

Haulikkohiisi

Scavenger Smg
Scavenger Grenade
Scavenger Mine
Scavenger Heal
Liimahiisi

Scavenger Invis
Scavenger Shield
Scavenger Poison
Scavenger Clusterbomb
Scavenger Leader
Alchemist
Snipuhiisi

Märkiäinen

Raukka

Flamer
Icer
Mätänevä ruumis

Mätänevä ruumis

Mätänevä ruumis

Limanuljaska

Limanuljaska

Happonuljaska

Happonuljaska

Mulkkio

Heikko äitinuljaska

Äitinuljaska

Möykky

Kiukkumöykky

Murkku

Rotta

Lepakko

Suurlepakko

Pikkutulikärpänen

Suurtulikärpänen

Puska

Shooterflower
Fly
Konna

Jättikonna

Laahustussieni

Itiösieni

Kärpässieni

Varjokupla

Toukka

Kallorotta

Kallokärpänen

Pikkuturso

Tentacler
Sylkyri

Hiidenkivi

Pebble Physics
Hämis

Lukki Tiny
Lukki
Lukki Longleg
Lukki Creepy Long
Lukki Dark
Worm Tiny
Worm
Worm Big
Worm Skull
Worm End
Lennokki

Jättilaser-lennokki

Turvalennokki

Tarkkailija

Vakoilija

Pysäyttäjä

Teloittaja

Healerdrone Physics
Robottikyttä

Kyrmyniska

Salamurhaajarobotti

Peitsivartija

KK-Tankki

IT-Tankki

KK-Tankki

Turret Left
Turret Right
Munkki

Missilecrab
Tuonelankone

Marraskone

Fireskull
Iceskull
Thunderskull
Stendari

Eldari

Icemage
Ukko

Suur-Ukko

Barfer
Sokaisunmestari

Siirtäjämestari

Muodonmuutosmestari

Vaihdosmestari

Maadoittajamestari

Palauttajamestari

Haavoittajamestari

Kohdennusmestari

Turvattomuusmestari

Sätkymestari

Enlightened Alchemist
Failed Alchemist
Epäalkemisti

Wraith
Wraith Storm
Wraith Glowing
Patsas

Statue Physics
Snowcrystal
Hpcrystal
Ghost
Wand Ghost
Ethereal Being
Playerghost
Spiraalikalma

Kiukkukalma

Hahmonvaihtaja

Gazer
Skygazer
Helvetin sylkijä

Crystal Physics
Bloodcrystal Physics
Skycrystal Physics
Matkija

Chest Leggy
Dark Alchemist
Stevari

Skoude

Boss Dragon
Boss Limbs
Boss Alchemist
Parallel Alchemist
Boss Ghost
Boss Ghost Polyp
Boss Pit
Boss Robot
Fish Giga
Maggot Tiny
Parallel Tentacles
Minipit
Gate Monster A
Gate Monster B
Gate Monster C
Gate Monster D
Boss Wizard
Boss Centipede
Kauhuhirviö

Toveri

